Saturday, September 13, 2008

Race Stats

Here's the custom races of Othyr: Raptoran, Half-Raptoran, Goblin, Boggart, Gnoll, Fetch, Orc, Morloch and Urias.

Raptoran
Average Height: 5'5"- 6'0"
Average Weight: 130 - 160 lb.

Ability Scores: +2 Dexterity, +2 Wisdom

Size: Medium
Movement: 6 Squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: +2 Acrobatics, +2 Perception

Raptoran Weapon Proficiency: You gain proficiency with footbows.

Natural Divinity: You have the Channel Divinity feat corresponding to your flock god as a daily power whether or not you have the Channel Divinity class feature.

Avian Grace: You gain a +10 racial bonus to checks made for jumping.

Glide: When falling, you are considered to have Fly 4 (hover) speed, except you cannot use this movement to fly upward. At level 11, you gain Fly 7 (hover) and Overland Flight 12.

Notes: Channel Divinity feats for the new pantheon will be released with the new pantheon list/descriptions. Footbow stats will also be released with the final information draft of Raptoran. As of now, I'm basically thinking of a shortbow wielded with the feet for a slightly increased cost that also leaves the hands free (not giving two attacks, but saving you a feat like quickdraw, since you can always have the footbow ready while also having a held weapon).


Half-Raptoran (Ethrey if you're of a good flock, Gehney if you're from an evil flock)
Average Height: 5'7"- 6'2"
Average Weight: 155 - 190 lb.

Ability Scores: +2 Con, +2 Wisdom

Size: Medium
Movement: 6 Squares
Vision: Normal

Languages: Common, Elven

Skill Bonuses: +2 Endurance, +2 Perception

Dual Heritage: You can take feats that have either raptoran or human as prerequisites (as well as those for half-raptorans), as long as you meet any other requirements.

Natural Faith: At first level, choose a cleric or paladin at-will power. You may use it as an encounter power.

Avian Swiftness: You gain a +5 racial bonus to checks made for jumping and +1 bonus to Reflex.

Fledgling's Glide: When falling, you are considered to have Fly 4 (clumsy), except you cannot use this movement to fly upward. At level 11, you gain Fly 6 (hover) and Overland Flight 10.

Notes: Just a quick note on appearance. Half-Raptorans looks a lot like classical angels, but for smaller, stunted wings and feathers replacing all instances of hair on a human body. Their features also tend to be long and angular.



Goblin

Average Height: 3'4" - 3'8"
Average Weight: 40 - 55 lb.

Ability Scores: +2 Dex, +2 Int
Size: Small (see Halfling entry in the PHB)
Speed: 6 squares
Vision: Low-light

Languages: Common, Goblin
Skill Bonuses: +2 Stealth, +2 Thievery

Fodder's Legacy: +1 Fort and Reflex defenses.

Reactive Stealth: If you have cover or concealment when you make an initiative check, you can make a Stealth check to escape notice.

Slink: You may use Slink as an at-will power.

Slink, Goblin Racial Power
At-Will
Immediate Reaction, Personal
Trigger: You are missed by an attack.
Effect: You shift 1 square.


Boggart (Half-Goblin)
Average Height: 3'8" - 4'
Average Weight: 50 - 90 lb.

Ability Scores: +2 Con, +2 Dex
Size: Small (See Halfling entry in the PHB)
Speed: 6 squares
Vision: Low-light

Skill Bonuses: +2 Stealth

Frogtosser: You are proficient with improvised weapons other than unarmed attacks. You recieve a +2 proficiency bonus for them. When you are wielding such a weapon, its damage die increases by one size.

Scatterbrained: You gain +2 on saving throws against fear and charm effects.

Boggart Shenanigans: You may use Boggart Shenanigans as an encounter power.

Boggart Shenanigans, Boggart Racial Power
Encounter
Interrupt, Personal
Effect: Force an attacker to reroll a successful attack on you. Use the second roll.


Gnoll
Average Height: 7'0''-7'6''
Average Weight: 280-320 lb

Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 7 Squares
Vision: Low-light

Languages: Abyssal, Common

Skill Bonuses: +2 Intimidate, +2 Stealth

Bloodfury: While you're bloodied, you get +2 damage on all rolls. Increase to +4 at 21st level.

Pack Offensive: Whenever two or more allies are adjacent to an enemy, you gain a +1d6 damage bonus on successful hits against that enemy.

Ferocious Charge: You may use Ferocious Charge as an encounter power.

Ferocious Charge, Gnoll Racial Power
Encounter
Standard Action, Personal
Effect: You charge and deal an extra 2 damage on a successful attack.
Increase extra damage to 4 at 11th and 6 at 21st.



Fetch (Half-Gnoll)
Average Height: 6'0''-7'0''
Average Weight: 280-320 lb

Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 Squares
Vision: Normal

Languages: Abyssal, Common

Dual Heritage: You can take feats that have either gnoll or human as prerequisites (as well as those for fetches), as long as you meet any other requirements.

Skill Bonuses: +2 Perception

Canine Sense: You gain +2 to initiative checks and +1 Reflex.

Feral Offensive: You may use Feral Offensive as an encounter power.

Feral Offensive, Fetch Racial Power
Encounter
Standard Action, Personal
Effect: If two or more allies are adjacent to an enemy, you gain a +1d6 damage bonus on a successful attack on that enemy.
Increase to 2d6 damage at 11th and 3d6 at 21st.


Orc
Average Height: 6'0''-6'5''
Average Weight: 200-230 lbs

Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Low-light

Languages: Common, Goblin
Skill Bonuses: +2 Athletics, +2 Endurance

Weaponmaster: You have an additional +1 proficiency bonus on any weapon you wield.

Fearless: +5 on savings throws against fear effects.

Ire: You may use Ire as an encounter power.

Ire, Orc Racial Power
Orcish wrath's a bloody bath.
Encounter
Minor Action, Personal
Special: You must be bloodied to use this power.
Effect: Until the end of your next turn, or until rendered unconscious, you gain a +4 to damage rolls.
This bonus increases to +8 at 11th and +12 at 21st.


Morloch (Half-Orc)
Average Height: 6'0''-6'5'
Average Weight: 200-230 lbs

Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 Squares
Vision: Normal

Languages: Common, Goblin
Skill Bonuses: +2 Athletics, +2 Insight

Dual Heritage: You can take feats that have either orc or human as prerequisites (as well as those for morlochs), as long as you meet any other requirements.

Tested Mettle: +1 to Fort and Will defenses.

Toughness: You gain an additional +1 hp per level.

Violent Legacy: At first level, choose a martial at-will power. You may use it as an encounter power. This choice remains permanent for the rest of the character's life.


Jotun
Average Height: 12'- 14'
Average Weight: 580 - 700 lbs

No longer a player race.


Urias (Half-Jotun)
Average Height: 8'0"- 10'
Average Weight: 300 - 500 lbs

Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Normal

Languages: Common, Giant
Skill Bonuses: +2 Athletics, +2 Insight

Dual Heritage: You can take feats that have either giant or human as prerequisites (as well as those for urias), as long as you meet any other requirements

Oversized Wield: When wielding melee weapons, you deal an extra +1 damage for one-handed weapons and an extra +2 damage with two-handed weapons.

Jotun Hide: You have resistance Cold 5 + 1/2 your level.

Descended from Titans: At first level, choose either Awesome Throw or Sweeping Strike as a racial encounter power. This choice is permanent.

Awesome Throw, Jotun Racial Power
With great skill and strength, you pick something up, and put the "oh!" back in "throw!"
Encounter
Standard Action
Ranged 5 (Special, see below)
Effect: You pick up an adjacent medium or smaller sized ally or unattended object and throw it into a square within range. If the chosen square is occupied, an attack is made. If an ally is being thrown, then he or she may make a basic melee attack against the square's occupant, and land in an adjacent square. If an object was thrown, make a basic ranged attack with that improvised weapon.
Special: If the thrown ally or object was small sized or smaller, the range for this power is instead 10.

or

Sweeping Strike, Jotun Racial Power
Encounter
Standard Action, Melee Weapon
Target: One or Two creatures (see Special below)
Attack: Strength +2 vs. Reflex
Hit: Weapon damage + Strength and target is pushed back 2 squares.
At 11th level, increase to Strength + 4 and the target is also knocked prone. At 21st level, increase to Strength + 6.
Special: At level 21, Sweeping Strike can hit up to three targets.

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