Friday, April 3, 2009

Races

Races of Lorana

Dregoi

Dwarves

  • Halflings

Elves

  • Half-Elves

Feladrin

Gnolls

Goblins

  • Boggarts

Half-Giants

Half-Orcs

Humans

  • Athar
  • Azerbadi
  • Devuk
  • Nors
  • Otezuma
  • Prima
    • Liscari
    • Tolernan
  • Soverosi
    • Jiwari
    • Umabi
  • Tirbukan

Minotaurs

Raptorans

  • Ethrey

Vampires

Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.

Ability Adjustment: +2 Cha; +2 Dex or +2 Con

Size: Medium
Speed: 6
Vision: Darkvision

Languages: Infernal, Nors

Skill Modifiers: +2 Intimidate, +2 Stealth

Bloodhunt: You gain a +1 bonus to attacks against bloodied creatures.

Graveborn: You have Resist Necrotic 5 + 1/2 your level, and Vulnerability Radiant 5.

Shadowy Origin: Your ancestors came from the shadow plane of Cadavera, thus you are considered a shadow creature for the purpose of effects that relate to creature origin.

House Heritage: You receive extra bonuses depending on your house of origin:
Il'spana, +1 Diplomacy and Stealth
Lorein, +1 Intimidate and Religion
al'Zareef, +1 Arcana and Diplomacy
Calalas, +1 Intimidate and Nature
'Dir, +1 Acrobatics and Thievery
Mallus, +1 Endurance and Nature
Ruiz, +1 Athletics and Bluff

Child of Night: Once per encounter, you can use either blood drain or haunting gaze:

Blood Drain (Vampire Racial Power)
You sink your fangs into an defenseless victim, draining away their life to sustain your own.
Encounter
Standard Action
Target: One Natural or Fey Creature
Requirement: Must have Combat Advantage.
Restriction: Constructs are immune.
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con hit points and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.

or

Haunting Gaze (Vampire Racial Power)
Your piercing gaze floods a victim's mind with your darkest thoughts.
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.


Dhampir

Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.

Ability Adjustment: +2 Cha and +2 Con

Size: Medium
Speed: 6
Vision: Low-light

Languages: Infernal, Nors

Skill Adjustments: +2 Endurance, +2 Intimidate

Dual Heritage: You can take feats that have either vampire or human as a prerequisite (or dhampir-specific feats), granted you meet any other requirements.

Gravekin: Your vampiric ancestry affords you a +1 bonus to Fortitude defense and +2 bonus to savings throws against necrotic effects.

Child of Twilight: You canchoose either blood drain or haunting gaze as a racial encounter power (see above). The choice remains throughout your character's life.


Feats

Otherworldly Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on elemental and immortal creatures. You receive any resistances or vulnerabilities the target has for the remainder of the encounter.

Aberrant Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on aberrant creatures.
You receive any resistances or vulnerabilities the target has for the remainder of the encounter.

Shadow Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on shadow and undead creatures, including other vampires.
You receive any resistances or vulnerabilities the target has for the remainder of the encounter.

Kiss of Death
Prerequisites: Vampire, blood drain racial power
Benefit: Instead of healing from your blood drain, you can deal that much more damage to the target.

Eternal Hunger
Prerequisites: Vampire, blood drain racial power
Benefit: On a hit, your blood drain deals maximum, lethal damage.

Slowing Gaze
Prerequisites: Vampire, haunting gaze racial power
Benefit: You can choose for a successful haunting gaze attack to slow (save ends) a target instead.

Nightmare Gaze
Prerequisites: Vampire, haunting gaze racial power
Benefit: Whenever the target fails a save against your gaze, it takes 1d6 psychic damage.
At level 11, increase the damage to 2d6. At level 21, increase the damage to 3d6.

Dominating Gaze
Prerequisites: Vampire, haunting gaze racial power, level 15
Benefit: You can choose for a successful haunting gaze attack to dominate (save ends) a target instead.

Horrific Gaze
Prerequisites: Vampire, haunting gaze racial power, level 15
Benefit: You can choose for a successful haunting gaze attack to stun (save ends) a target instead.

Ancient Fortitude
Prerequisites: Vampire, graveborn racial trait
Benefit: You are immune to disease and poison. Your vulnerability to Radiant becomes 5 + 1/2 your level. When exposed to natural sunlight you lose a healing surge.

Ancient Will
Prerequisites: Vampire, graveborn racial trait
Benefit: You are immune to dominating effects. Your vulnerability to Radiant damage becomes 5 + 1/2 your level. When exposed to natural sunlight you lose a healing surge.

Psychic Waltz
Prerequisites: Vampire, haunting gaze racial power
Benefit: When you successfully hit with haunting gaze, you can shift the target 1 square in addition to keeping it dazed. Every round the target remains under your control, you can slide it 1 square.

Ravenous
Prerequisites: Vampire, bloodhunt racial trait
Benefit: You receive a +2 to attacks against bloodied enemies instead of +1. If you kill three enemies during an encounter, you receive +3 against bloodied enemies until the end of that encounter.

Cull the Weak
Prerequisites: Vampire, bloodhunt racial trait
Benefit: Bloodied enemies grant combat advantage to you.

You Can’t Hide
Prerequisites: Vampire, bloodhunt racial trait
Benefit: Bloodied enemies cannot benefit from cover, concealment or invisibility against you.

Graveborn
Prerequisite: Dhampir, gravekin racial trait
Benefit: In addition to the gravekin racial trait, you also have a vampire's graveborn.

Night Stalker's Sight
Prerequisite: Dhampir, low-light vision
Benefit: You have darkvision and receive a +3 bonus to Perception checks.

Races of the Wyld

Changelings

Gnomes

Phooka

Shifters

Wilden

Races of the Dark

Humans

  • Barovian

Revenants

Nosferatu

Vistani (Shadar’kai)

Races of the Elemental Maelstrom

Genasi

Tieflings (Demon)

Races of the Astral Sea

Races of Heaven

Deva

Races of Hell

Duergar

Imp

Tieflings (Devil)

Races of the Void

Races of Carceri

Races of Artifice

Hearts (Shardminds)

Warforged


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