Wednesday, June 24, 2009

Session 28: Siege Perilous

Night, Kelehess 27th - Night, Kelehess 28th
(30 days total, 15 days until the New Moon)

The Meeting

Foolish Children

Your Oath Fulfilled

Hulda's Ire

Daughter of the Demon

Briefing

The Gathering Hand

The Siege of Crowperch

Slaughter

The Library


Experience: 1,264 xp each (10,000 total; LEVEL UP 7)
Magic: None
Money: None
Loot: a butcher's set of carving tools (Jeda)

NPCs:
Ris-Radi, Paladin of the Dark One and someone important to the Hand of Doom
Kosurd, young, arrogant drow officer
Flas, young, arrogant drow officer
Spleener, giant green spider pet of Ris-Radi
Blackguard Oreen, bodyguard of Ispar
Blackguard Tasna, bodyguard of Ispar
Blackguard Mnessi, bodyguard of Ispar
Old Crows, elite, veteran guard responsible for the well-being of Lord Kasimir Bertrum; wear a black and white version of the Provian guard tunics
Inquisitor Gosha, a bulging, brutish inquisitor with a wicked axe and crimson armor; left in care of House Bertrum while her bretheren investigate the Weeping Stone Disturbance


Attack of the Hand
The Fall of the House of Bertrum Foretold!
  • Ispar divulged to Jeda that The Hand of Doom has gathered all nearby cells for a joint attack to topple the Provian government
  • It commences at nightfall while the majority of the Provian Inquisition is away investigating the ruins of The Weeping Stone Inn, where vast amounts of magic have been unleashed (which you know is due to the Ezariel/Dark One fight)
  • Once Crowperch Estates is taken and all leaders slain, drow under illusion spells will replace them
  • The Hand will then assassinate the unsuspecting Inquisitors on their return to the city
  • The Hand's main objective is to secure a legitimate surface foothold in the empire from which they might sabotage trade, communication and travel, as well as launch more elaborate attacks
  • At the very least, The Hand will cripple the forest city and deprive the Kingdom its resources, likely through whatever means necessary

Cruel Ultimatum

Fifteen Days and Counting...
  • Reedthagn's will must still be done and Ghisidhran's tongue placed before him in the Tesseract, lest Blight be dropped on someone's home
  • The group must pass under Blackdelve, enter the resting place of Dazeen the Uniter, slay Ghisidhran and then manage a way back to the Wild and to the ancient green's cube within a cube within a cube

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