Morning, Kelehess 15th - Night, Kelehess 15th
(17 days total; 27 days until the New Moon; 113 days left to raise Isabella)
Information
Taking what she learned from Kelesha, Jeda made a report to General Rho in the early hours of the morning. He subsequently sent a scouting party ahead to confirm or deny any of what the tiefling told him. Unlike most rest of the camp, the leader of the Rhreen did not seem to judge the warlord.
Morning Camp
The scions woke in various states of rested, Kaylan and Giers most so. The two young lovers happily made their way back into the village, greeting all they met with smiling faces. Portia came back into town and introduced everyone to Hopper II, the little emerald frog eager to meet Kaylan... and hump her, much to the chagrin of the boggart. The group was reprovisioned for their journey back to Othyr, while the Vergers had light breakfasts and readied to depart eastward.
Heart to Heart
A slip of the tongue on the paladin's part uncovered the fact the Vergers were not taking the Heart of the Wild into battle, rather it was staying with Portia. Giers took the rogue off to the side and tried to reason with the half-goblin on the importance of the Vergers having such a potent weapon. However, Portia would not relent, making valid claims on what was rightfully hers and tarnishing the trustworthiness of King Pongwa. Giers eventually gave up, putting an awful amount of guilt on Portia by saying the Verger's potential failure would be her fault. This left her in a terrible mood.
Ethics
Meanwhile, Kaylan strolled down to her favorite rock. Unable to say goodbye to Frederick himself, the warden having gone on with the scouting mission, it was her way to closure. Jeda tagged along, watching with mild bemusement as the cleric closed a chapter of her life in the Wild.
There they met up with Dokur, optomistic and thankful, come to wish them luck before he tried catching up to the scouts. The girls wished him the same as he disappeared into the tall grass.
On the way back, Kaylan asked Jeda if she'd been given a mission by Reedthagn. The warlord didn't lie, spelling exactly what it entailed, namely an assassination. Dark-born and dedicant-to-light quickly fell into a heated debate on each other's ethics and the hypocrisy and irresponsibility there in.
Hulda's Decision
The sleepyhead urias finally woke, looking all around for Bannoch the now-vanished cu sidhe. On seeing that the Vergers were packing up and leaving, she found herself at a true crossroads. When the others returned, she made a case to her brother on going with the army and seeing what they'd started finished. Giers validly argued on the many time tables they were on, namely Reedthagn's new moon deadline and Isabella's raising. Kaylan interjected, then, saying she managed a ritual that would extend Isabella's return time by four times the normal limits, quite a spell indeed.
Hulda, having heard enough, scooped Portia and Hopper II in her arms and made after the army. She stuck three fingers out, demanding three days to find their peace. The paladin reluctantly agreed, even as Kaylan also followed. Jeda came last, calling it suicide from her gleaned intelligence. Still the group followed and finally the tiefling angrily came around.
Night Camp
Caught up with the tail end of camp, the scions marched with the Vergers until nightfall. As soldiers set camps,
War Council
Within the war tent, King Pongwa and General Rho poured over a fire, but also a new face, that of a beautiful satyr with golden horns and tightly-cropped red hair. Lady Goldhorn, leader of the Ganadon satyrs, who studied the group as the gnome lord greeted them. Bannoch was there too and quickly found Hulda with barking glee. Dokur came in after with Frederick to listen as well.
The Plan
Seemingly exasperated from all their brainstorming, Lady Goldhorn asked the scions for ideas as to a plan to attack Twisttongue Tower. It was Jeda and Portia who spoke up, formulating a plan in which the Vergers were really more a distraction while the tower was sapped. However, to sap a tower in the span of a battle would require engines of digging. Lady Goldhorn suggested the giant moles of Mount Tahmuras, but it would take at least a week to wrangle even one, much less a force large enough to topple the last tower.
The boggart asked Hopper II if he could help, where upon his chest bulged to show several of the giant moles on the gravelly slopes look up, as if summoned, and begin digging. Three days it would take to reach them, where upon an attack could commence. King Pongwa, having come to trust the Liberators (as he called the scions), was all for the plan, though Dokur and Frederick were rather skeptical to its chances of success. General Rho was mute on the matter, and so it fell to Lady Goldhorn to decide if it held merit enough. Trusting the Liberators, but even more so the Heart of the Wild, she agreed on Jeda and Portia's plan. In three days, they would attack, the Vergers the diversion for a very unexpected attack.
And so the Liberators departed into the camps, the weight of the war effort now firmly on their shoulders.
Girl's Night
Giers asleep, a miffed Kaylan wandered the camp until flagged down by Hulda, who, with Portia's aid, had also dragged Jeda to the fire. There Hulda revealed a nice, big stogie, and the warlord broke out her liquor. The barbarian thought a bonding experience was in order and easily enough the others fell into it, laughing, drinking, passing the blunt and sharing small stories, hopes and curiosities. After much inner turmoil, it seemed the women of the group were finally discovering their similarities.
The Rape
On Jeda's egging, the very drunk Kaylan wandered throughout camp intent on finding Frederick. She did, by some miracle, and quickly came onto him. The two went at it like animals, until the cleric began catching a little too much of an animal vibe. Her senses beginning to clear with the fading of the drinks, she realized she was riding a satyr! Another crept behind her, intent on joining as well, and she frantically tried to escape. However the two satyrs weren't letting her go until they were satisfied. Horror overtook the cleric as she was overpowered and used, and she screamed, loud enough for Jeda, Portia and Hulda to hear.
The girls came to the rescue, Jeda splitting one of the satyr's heads like firewood and Portia peppering the other in a hail of lethal stars. Other satyrs rose to join the fight, confused, scared, but mostly angry. That's when the half-giant crash landed onto the scene, though after a quick assessment of their foes dropped her maul and brawled them instead. Kaylan ran off, Portia following, and the raging warlord and barbarian took on dozens and dozens of woken satyr camps.
Repercussions
Before too much more chaos ensued, General Rho and Frederick came onto the scene. After prying satyrs from Hulda and disarming and subduing Jeda, Kaylan's story was explained. The Rhreen leader declared the matter settled, the offending party having paid the price (with their lives). The rueful Ganadons took Dar and Blon to be buried.
Portia comforted Kaylan, then met with Jeda for a fireside chat while the cleric and barbarian went to bed. Already spiteful rumors had begin to spread, of Kaylan's being a slut and the group having wronged the satyrs. A seed of discontent was sown, though to what ends amongst the Vergers or the war effort remained to be seen...
Experience: 250xp (5388xp total)
Magic Items: None
Loot: Supplemented trail rations
Money: None
NPCs:
Lady Goldhorn
Dar
Blon
Satyrs:
Knowledge Gleaned: Spawned from Lordanna's loins, satyrs are lustful, roguish half-goat fey that dwell in wooded spaces. Frivolous in the extreme, they are an unmotivated and difficult lot to get along with for long. Skilled in all aspects of hunting, music and art, their true passions are wine and fornication (and they don't care where or how they get either).
Satyrs tend to be cheeky and often cruel, playing all sorts of pranks at others' expenses. They, like their games, can quickly turn deadly, especially if one of them is offended (which is exceedingly easy to do with most fey). They are selfish by nature, but the Ganadon, with their more level-headed leader, are working against the demons in a concerted effort just the same (perhaps because Al'kek'uma would eventually threaten their way of life).
They favor light, if any, armor, bows, bolas, lassos, javelins, and short swords. If they can, they will set animal traps, snapping steel jaws, pits and the like. They also prefer untamed nature to any sort of garden, park, or settlement, connecting to the raw primalness.
Knowledge Arcana or Nature (must be trained): Satyrs are all male, the embodiments of phallic power and men's rougher, even barbaric, edges. Without shame or regret, satyrs often say and do things that would shock those of more civilized bent. Sex and alcohol are necessary for their very survival, nourishment like food, and without it they wither into elderly-looking satyrs known as sileni. Hungry or thirsty satyra are dangerous things and they will resort to violence, rape and threats in order to obtain what they crave.
In the Ganadon tradition, the most female-like male in their forest is elevated into a position of esteem, dressed and prepared to look and act the part of a lady. Their current hermaphroditic leader is Lady Goldhorn, her billowy white gowns helping sustain much of the feminine illusion.
Wednesday, April 8, 2009
Friday, April 3, 2009
Races
Races of Lorana
Dregoi
Dwarves
-
Halflings
Elves
-
Half-Elves
Feladrin
Gnolls
Goblins
-
Boggarts
Half-Giants
Half-Orcs
Humans
- Athar
- Azerbadi
- Devuk
- Nors
- Otezuma
- Prima
- Liscari
- Tolernan
- Soverosi
- Jiwari
- Umabi
- Tirbukan
Minotaurs
Raptorans
-
Ethrey
Vampires
Average Height: 5'5 - 6'2Average Weight: 140 - 220lb.
Ability Adjustment: +2 Cha; +2 Dex or +2 Con
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Infernal, Nors
Skill Modifiers: +2 Intimidate, +2 Stealth
Bloodhunt: You gain a +1 bonus to attacks against bloodied creatures.
Graveborn: You have Resist Necrotic 5 + 1/2 your level, and Vulnerability Radiant 5.
Shadowy Origin: Your ancestors came from the shadow plane of Cadavera, thus you are considered a shadow creature for the purpose of effects that relate to creature origin.
House Heritage: You receive extra bonuses depending on your house of origin:
Il'spana, +1 Diplomacy and Stealth
Lorein, +1 Intimidate and Religion
al'Zareef, +1 Arcana and Diplomacy
Calalas, +1 Intimidate and Nature
'Dir, +1 Acrobatics and Thievery
Mallus, +1 Endurance and Nature
Ruiz, +1 Athletics and Bluff
Child of Night: Once per encounter, you can use either blood drain or haunting gaze:
Blood Drain (Vampire Racial Power)
You sink your fangs into an defenseless victim, draining away their life to sustain your own.
Encounter
Standard Action
Target: One Natural or Fey Creature
Requirement: Must have Combat Advantage.
Restriction: Constructs are immune.
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con hit points and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Haunting Gaze (Vampire Racial Power)
Your piercing gaze floods a victim's mind with your darkest thoughts.
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
Dhampir
Average Height: 5'5 - 6'2Average Weight: 140 - 220lb.
Ability Adjustment: +2 Cha and +2 Con
Size: Medium
Speed: 6
Vision: Low-light
Languages: Infernal, Nors
Skill Adjustments: +2 Endurance, +2 Intimidate
Dual Heritage: You can take feats that have either vampire or human as a prerequisite (or dhampir-specific feats), granted you meet any other requirements.
Gravekin: Your vampiric ancestry affords you a +1 bonus to Fortitude defense and +2 bonus to savings throws against necrotic effects.
Child of Twilight: You canchoose either blood drain or haunting gaze as a racial encounter power (see above). The choice remains throughout your character's life.
Feats
Otherworldly Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on elemental and immortal creatures. You receive any resistances or vulnerabilities the target has for the remainder of the encounter.
Aberrant Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on aberrant creatures. You receive any resistances or vulnerabilities the target has for the remainder of the encounter.
Shadow Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on shadow and undead creatures, including other vampires. You receive any resistances or vulnerabilities the target has for the remainder of the encounter.
Kiss of Death
Prerequisites: Vampire, blood drain racial power
Benefit: Instead of healing from your blood drain, you can deal that much more damage to the target.
Eternal Hunger
Prerequisites: Vampire, blood drain racial power
Benefit: On a hit, your blood drain deals maximum, lethal damage.
Slowing Gaze
Prerequisites: Vampire, haunting gaze racial power
Benefit: You can choose for a successful haunting gaze attack to slow (save ends) a target instead.
Nightmare Gaze
Prerequisites: Vampire, haunting gaze racial power
Benefit: Whenever the target fails a save against your gaze, it takes 1d6 psychic damage.
At level 11, increase the damage to 2d6. At level 21, increase the damage to 3d6.
Dominating Gaze
Prerequisites: Vampire, haunting gaze racial power, level 15
Benefit: You can choose for a successful haunting gaze attack to dominate (save ends) a target instead.
Horrific Gaze
Prerequisites: Vampire, haunting gaze racial power, level 15
Benefit: You can choose for a successful haunting gaze attack to stun (save ends) a target instead.
Ancient Fortitude
Prerequisites: Vampire, graveborn racial trait
Benefit: You are immune to disease and poison. Your vulnerability to Radiant becomes 5 + 1/2 your level. When exposed to natural sunlight you lose a healing surge.
Ancient Will
Prerequisites: Vampire, graveborn racial trait
Benefit: You are immune to dominating effects. Your vulnerability to Radiant damage becomes 5 + 1/2 your level. When exposed to natural sunlight you lose a healing surge.
Psychic Waltz
Prerequisites: Vampire, haunting gaze racial power
Benefit: When you successfully hit with haunting gaze, you can shift the target 1 square in addition to keeping it dazed. Every round the target remains under your control, you can slide it 1 square.
Ravenous
Prerequisites: Vampire, bloodhunt racial trait
Benefit: You receive a +2 to attacks against bloodied enemies instead of +1. If you kill three enemies during an encounter, you receive +3 against bloodied enemies until the end of that encounter.
Cull the Weak
Prerequisites: Vampire, bloodhunt racial trait
Benefit: Bloodied enemies grant combat advantage to you.
You Can’t Hide
Prerequisites: Vampire, bloodhunt racial trait
Benefit: Bloodied enemies cannot benefit from cover, concealment or invisibility against you.
Graveborn
Prerequisite: Dhampir, gravekin racial trait
Benefit: In addition to the gravekin racial trait, you also have a vampire's graveborn.
Night Stalker's Sight
Prerequisite: Dhampir, low-light vision
Benefit: You have darkvision and receive a +3 bonus to Perception checks.
Races of the Wyld
Changelings
Gnomes
PhookaShifters
Wilden
Races of the Dark
Humans
-
Barovian
Revenants
Nosferatu
Vistani (Shadar’kai)
Races of the Elemental Maelstrom
Genasi
Tieflings (Demon)
Races of the Astral Sea
Races of Heaven
Deva
Races of Hell
Duergar
ImpTieflings (Devil)
Races of the Void
Races of Carceri
Races of Artifice
Hearts (Shardminds)
Warforged
Banners
Wednesday, April 1, 2009
Session 16: Out of the Ashes
Morning, Kelehess 14th - Night, Kelehess 14th
(16 days total; 23 days left to raise Isabella; 28 days until the New Moon)
The Rotter Pile
Along with the demon, half-demon, and their cadre, the terrain itself lent itself to evil. The pile of forty or so charred gnome corpses began spewing zombie soldiers under The Conjoined's control. These zombies seemed in an endless supply, two at a time clawing through the heap and out toward the group.
When the demon was eventually destroyed, his many zombie minions fell with him, and their production was halted. A closer examination of the heap revealed that it was squatting over a small tear into Cadavera, the shadow plane, where scores of undead thrived. However, without someone to maintain the tear, it quickly sealed itself back up.
Despite being small walking corpses, they packed a mean punch and managed to batter several scions.
Sister Complex
Krander Half-Demon harbored a strange fixation on the women of the group. At first his entire focus was on Hulda, trading mighty blow for blow until the urias made a mad dash after Nelisha. It wailed on her all the way, begging her to stay with him, and always calling her sister.
Then it turned its attention to Portia, smashing her again and again and knocking her prone besides. Finally the boggart had enough, unleashing a violent wrench beat down that left the half-demon a collapsed heap.
Nelisha's Demise
The huntmistress that parlayed her freedom out of the tower with the life of Pongwa, only to return now and try to destroy them again, was begging to be slain. Hulda was all too happy to oblige, though not without some effort. Nelisha, despite the tremendous blow from the urias, survived and began bobbing and weaving between her allies in attempts to delay her demise. She screamed for help all the while, managed to land a few blows and arrows to the half-giant, but ultimately screamed her last against Hulda's onslaught.
The Light of Kalinda
Kaylan very quickly found herself pitted against the true demon, light against dark, Kalinda's servant against a devotee of Krysarok. The Conjoined, though never landing a blow on the cleric, was no small matter, nearly slaying Jeda before her healing and Dokur, too. Yet all too soon its life was spent and it retreated to a circle of corpses utop the regenerating heap. There Kalinda's will was made known as Kaylan delivered two brilliant radiant attacks that jolted and frightened the abyssal entity. So worn from the cleric's efforts, it was a simple-enough matter for Hulda to cream the monster into oblivion.
Kelesha's Escape
The last survivor of the demon's cadre, Kelesha fled Jeda and made for the open plain. Though the group possessed ranged attacks and ample speed, they quickly found a gnoll with a headstart was nothing short of unreachable. She quickly outran any attempt to catch her, taking paltry damage for the effort, and vowing they would come to fear the name Kelesha. Jeda flipped her off as she went and the group went to consoling and aiding poor Dokur.
Burying the Dead
Dokur's people were dead, or so he thought. Efforts began to dig forty graves for the forty fallen just outside the village, a task that consumed the entire morning and half the afternoon. As Portia said passingly, at least they were small bodies. However during the whole time, even with comforting prayed from Kaylan and Giers, there was no consoling the wadi hafan guide.
Yet when all were bured, Dokur had a funny look. Though the bodies were burned, he didn't recognize even one of them. Portia also found that the many mud huts were practically vacant, missing the innards of homes, as if people weren't living in them at all. It was only later, once the army came, that they realized Tifana was emptied in the attack on Runnyeye and that The Conjoined had destroyed an empty town. Those charred bodies were actually the gnomes of Koorla, the village just outside Twisttongue Tower, Al'kek'uma's last stronghold on the Savanna, a mass murder out of frustration for fey inssurection.
Dokur's Decision
Kaylan invited Dokur to join them permanently as a member of their group. The guide was unsure, knowing Othyr was a sad place for a gnome. Yet what did he have but ruins and graves, a fact made plain but the not-so-subtle Jeda. He asked Kaylan if he could think it over and wandered off, trying to find his way. Though there was invitation to go to Othyr, there were other gnome villages in the south and east, also under demon rule (he being unaware of the news of victory to come).
Effigy of Krysarok
The group wished to wash off the dirt, sweat and char, but the town spring had been tainted with blood. Looming over it was a black stone idol of Krysarok, looking like a cross between a dragon and demon with tentacles for a face. Portia examined it, discovering its function due to magic versus any interesting mechanical work like in Mangletooth. The consensus was to knock it down, but before they could give a shove, Jeda and Giers' touch seemed to deactivate the monolith. Its red eyes faded black and the water became fresh and clear. The boggart quickly cleaned herself off, soon joined by the paladin.
The Rock
Kaylan, having not found Frederick in the pile of dead, wandered back down to the rock they once made love on. Jeda followed. There they found a brilliant patch of pink flowers had sprung in the exact impression of the cleric's pressed body. She took one to press and said a silent prayer for his well-being.
The Vergers
While down by the rock, Jeda and Kaylan noticed the grass in the distance begin to steadily rise. They soon realized those blades of grass were just simply blades belonging to spears and halberds. They fled an approaching army consisting of small, spear-holders and enormous halberd wielders, though heat distortion and distant preventing any real identification.
Once back in the village, the scions feared this was a demon army led back to them by Kelesha. Frantically, Jeda demanded Giers fly up and see who they were, but the ethrey was shone as a flightless bird. The tiefling took the opportunity to chide him, calling him penguin, but Hulda helped her brother out by simply tossing him a good thirty feet in the air. Portia scrambled onto a roof, wanting to see herself after a glimmer of green light promised her heart's desire. Both of them saw that the small soldiers were, in fact, gnomes, and the larger giants of grey skin with rhinocerous heads. There were also satyrs and humungous dogs with them.
Before much longer, a contingent of gnome scouts emerged from the tall grasses with bows trained. Some recognized you and lowered their weapons, while others seemed not to. Once the army caught up, most of the front-line gnomes also recognized you. These were Tifanans and to them you were heroes, doubly so when they found a slain Conjoined and Krander strewn about.
Bannoch!
Suddenly a hound the size of a pony burst through the ranks and lunged at Hulda, coat such a deep green it seemed nearly black. Giers readied his spear, until he saw the dog was excitedly licking the urias up and down. Hulda laughed and fell to the ground with it, happily reminded of the dire wolves of her home.
Dokur later revealed this was Bannoch, a favored son of the Beastlord Hound Arkith. Still little more than a pup, he didn't yet have the ability to speak, though was quite intelligent and playful. He took a shine to the urias immediately.
Frederick
King Pongwa and the leader of the rhinoceros people, called Rhreen, approached then, dragging a beaten Kelesha behind them. Forgoing greetings, Kaylan asked the king if he knew where Frederick was. The Nors questioning voice was her answer, whereupon she turned and hugged him fiercely. Words were exchanged, mixed with emotion and perhaps a little judgement.
A Precious Problem
Pongwa, for the life of him, seemed unwilling to part with the Heart, even at the continued insistence of Portia. Eventually she exploded in anger and insults, provoking the king to thrust the gem in her stomach and growl she'd have to learn its lesson the hard way. And so she stormed off to a private spot out of town to brood.
Mistrust
Most of the camp looked at Jeda warily at best, and had she been alone they'd have attacked her. As it was they held her by spearpoint, something she didn't much like. She should have known reason had little to do with things, but she pleaed her case anyway.
She also seemed to take a liking to Frederick, perhaps looking for a rise out of Kaylan, even as she parted ways with Frederick to go after Giers. The cleric seemed upset that the Nors would not be returning to Othyr with them, at least not yet. He was a member of The Verger war council and would not abandon them on the cusp of their final and most important battle.
Interrogations
General Rho, the Rhreen leader, approached Hulda and asked if she would do the honors of beating information out of the gnoll Kelesha. The urias agreed, tying a rope between Bannoch's back leg and Kelesha. Then she began playing with the Cu Sidhe, the hound's resulting hopping, running and jumping dragging the gnoll behind him. Before long she was an unconscious hunk of meat, where upon Hulda untied her from Bannoch and Jeda took over...
Gem Hopper
Having fought with King Pongwa, Portia was in a terrible mood, camped out on a roof wondering over the Heart of the Wild. She asked if it liked her and it scryed her own reflection starting into the Heart. Cryptic answer, at best. The boggart continued to emote and prod the gem for some sort of comfort and companionship which, being an inanimate object, it could not adequately provide.
Portia asked her sister for guidance and Hopper unexpectedly crawled out of her pack and leaped onto the gem. He began to hump it vigorously and with increasing croaks until which point he climaxed and was absorbed into the artifact. It flashed a blinding emerald and the result was a cross between the gem and the fey frog, a Gem Hopper.
It immediately reached out for a hug, which Portia gave, until he started humping her. She scolded the construct and it behaved itself.
A Horrible Scene
Drawn by screaming that anyone outside the celebrating camp could hear, Portia and Hopper slipped off the roof to investigate. What she found was Jeda in the middle of her interrogation. A confrontation was had, the details known only to those two alone.
Under the Umbrella Tree
Kaylan followed Giers out of town. Feeling dejected, the paladin climbed one of the few, but enormous, umbrella trees that dotted the Savanna. In its bows he sulked, until the cleric came to him and assured him of her feelings. She shakily climbed as he came down and before long their love was consumated.
During the act, the Wild a very emotional place, the umbrella tree itself leaned over to shelter them from the brilliant, starry night.
Experience: 300xp (5138xp total)
Magic Items: Heart of the Wild... Gem Hopper (Portia)
Loot: None
Money: None
NPCs:
Kelesha
Frederick
Bannoch
General Rho (Rhreen leader)
Gem Hopper
Monsters: Gnoll Huntmistresses, Gnoll Demonic Scourge, Crocrotta (The Conjoined), Zombie Rotters
Places: Ruins of Tifana
Organizations: The Vergers: A small army of fey united in removing demonic influence from the Wild, starting with the Savanna and Al'kek'uma's towers. Soldiers consist of Rhreen, Wadi Hafa, Ganadon Satyrs and Cu Sidhe. They are led by a war council consisting of General Rho, King Pongwa, Frederick of the Kingdom, Lady Goldhorn of Ganado and Arkith the Beastlord Hound. Only just recently formed a week ago, the army's existence is owed almost entirely to the scions. Had they not freed and inspired King Pongwa to take action against the demons, granted extra boon through the Heart of the Wild, the fall of two towers would not have been possible.
The Vergers are now poised to strike the final tower, Twisttongue, within the coming week. In retaliation for the fall of Mangletooth, Al'kek'uma had the gnomes in the town of Koorla, just outside Twisttongue, executed and left to rot in the ruined Tifana. However this has not shaken Verger resolve, rather focused it even sharper to the task of defeating the demons and gnolls.
Though The Vergers are not a religious order, The Green God seems the common faith amongst soldiers and the faction they are aligned with.
Rhreen: When Lordanna fell through reality, a planar sinkhole spun in her wake. Races from the Winters War were sucked in after her and deposited on the new-born Wild. Jotun were among these wayward mortals. Marooned, they were forced to band together to survive the emerging Fey, which sprung from the goddess's fertile corpse at an alarming rate. They withdrew to the Southern Watering Hole, where they lived for a time in peace... that is, until the Beastlord Rhino Rhilm appeared with a strong herd of fey rhinosauri. They bullied the Jotun from their settlement and made them laborers and servants.
The albino Rhilm was also very lustful and took all of the Jotun women for his own, siring rhino men over many generations, what became known as Rhreen. Rhreen numbers grew until they outnumbered even the fey rhinos. At that point, the Jotun bred almost entirely out of them but for size and Giant language, they turned on their masters. Rhilm and his ilk were slain and the Southern Watering Hole reclaimed.
A small race, Rhreen thought to stay isolated and removed from the greater Savanna. Though often forced into battle and extremely difficult labor during their days under Rhilm, they were inherently a shy, introspective people. Rhreen have always felt a guilt for their existence, a sort of inherited notion that their creation between the rape of giant women by an animal, however fey or lordly, was wrong on countless levels.
They holed up, doing nothing when The Green God and Al'kek'uma came to power in their region. However, having seen the devastation wrought by demons, Pongwa was able to convince them to enter the war effort. Instead of wallowing in shame, perhaps they could seek atonement by helping others. General Rho, leader of the Rhreen, agreed, and their small, but powerful, population struck out to help in the defeat of Runnyeye Tower. And now, with a bit of pride in their people, seek to finish the job and free the Savanna.
Cu Sidhe (Fey Hounds): Just as the fey panthers of the Twistwood are larger, smarter versions of their Othyrian counterparts, fey hounds, or Cu Sidhe, are larger, stronger, more cunning dogs. Looking like mastiffs with a range of colors from deep green to fawn, they can grow anywhere from the size of ponies to full-grown horses. Their sire and leader is Arkith, Beastlord Hound, sprung from Lordanna's heart and possessing its good nature and sense of loyalty and selflessness. It wasn't hard to turn them against the evil plaguing the Wild, as they'd been raiding gnoll and demon outposts since Al'kek'uma came to power fifteen years ago.
(16 days total; 23 days left to raise Isabella; 28 days until the New Moon)
The Rotter Pile
Along with the demon, half-demon, and their cadre, the terrain itself lent itself to evil. The pile of forty or so charred gnome corpses began spewing zombie soldiers under The Conjoined's control. These zombies seemed in an endless supply, two at a time clawing through the heap and out toward the group.
When the demon was eventually destroyed, his many zombie minions fell with him, and their production was halted. A closer examination of the heap revealed that it was squatting over a small tear into Cadavera, the shadow plane, where scores of undead thrived. However, without someone to maintain the tear, it quickly sealed itself back up.
Despite being small walking corpses, they packed a mean punch and managed to batter several scions.
Sister Complex
Krander Half-Demon harbored a strange fixation on the women of the group. At first his entire focus was on Hulda, trading mighty blow for blow until the urias made a mad dash after Nelisha. It wailed on her all the way, begging her to stay with him, and always calling her sister.
Then it turned its attention to Portia, smashing her again and again and knocking her prone besides. Finally the boggart had enough, unleashing a violent wrench beat down that left the half-demon a collapsed heap.
Nelisha's Demise
The huntmistress that parlayed her freedom out of the tower with the life of Pongwa, only to return now and try to destroy them again, was begging to be slain. Hulda was all too happy to oblige, though not without some effort. Nelisha, despite the tremendous blow from the urias, survived and began bobbing and weaving between her allies in attempts to delay her demise. She screamed for help all the while, managed to land a few blows and arrows to the half-giant, but ultimately screamed her last against Hulda's onslaught.
The Light of Kalinda
Kaylan very quickly found herself pitted against the true demon, light against dark, Kalinda's servant against a devotee of Krysarok. The Conjoined, though never landing a blow on the cleric, was no small matter, nearly slaying Jeda before her healing and Dokur, too. Yet all too soon its life was spent and it retreated to a circle of corpses utop the regenerating heap. There Kalinda's will was made known as Kaylan delivered two brilliant radiant attacks that jolted and frightened the abyssal entity. So worn from the cleric's efforts, it was a simple-enough matter for Hulda to cream the monster into oblivion.
Kelesha's Escape
The last survivor of the demon's cadre, Kelesha fled Jeda and made for the open plain. Though the group possessed ranged attacks and ample speed, they quickly found a gnoll with a headstart was nothing short of unreachable. She quickly outran any attempt to catch her, taking paltry damage for the effort, and vowing they would come to fear the name Kelesha. Jeda flipped her off as she went and the group went to consoling and aiding poor Dokur.
Burying the Dead
Dokur's people were dead, or so he thought. Efforts began to dig forty graves for the forty fallen just outside the village, a task that consumed the entire morning and half the afternoon. As Portia said passingly, at least they were small bodies. However during the whole time, even with comforting prayed from Kaylan and Giers, there was no consoling the wadi hafan guide.
Yet when all were bured, Dokur had a funny look. Though the bodies were burned, he didn't recognize even one of them. Portia also found that the many mud huts were practically vacant, missing the innards of homes, as if people weren't living in them at all. It was only later, once the army came, that they realized Tifana was emptied in the attack on Runnyeye and that The Conjoined had destroyed an empty town. Those charred bodies were actually the gnomes of Koorla, the village just outside Twisttongue Tower, Al'kek'uma's last stronghold on the Savanna, a mass murder out of frustration for fey inssurection.
Dokur's Decision
Kaylan invited Dokur to join them permanently as a member of their group. The guide was unsure, knowing Othyr was a sad place for a gnome. Yet what did he have but ruins and graves, a fact made plain but the not-so-subtle Jeda. He asked Kaylan if he could think it over and wandered off, trying to find his way. Though there was invitation to go to Othyr, there were other gnome villages in the south and east, also under demon rule (he being unaware of the news of victory to come).
Effigy of Krysarok
The group wished to wash off the dirt, sweat and char, but the town spring had been tainted with blood. Looming over it was a black stone idol of Krysarok, looking like a cross between a dragon and demon with tentacles for a face. Portia examined it, discovering its function due to magic versus any interesting mechanical work like in Mangletooth. The consensus was to knock it down, but before they could give a shove, Jeda and Giers' touch seemed to deactivate the monolith. Its red eyes faded black and the water became fresh and clear. The boggart quickly cleaned herself off, soon joined by the paladin.
The Rock
Kaylan, having not found Frederick in the pile of dead, wandered back down to the rock they once made love on. Jeda followed. There they found a brilliant patch of pink flowers had sprung in the exact impression of the cleric's pressed body. She took one to press and said a silent prayer for his well-being.
The Vergers
While down by the rock, Jeda and Kaylan noticed the grass in the distance begin to steadily rise. They soon realized those blades of grass were just simply blades belonging to spears and halberds. They fled an approaching army consisting of small, spear-holders and enormous halberd wielders, though heat distortion and distant preventing any real identification.
Once back in the village, the scions feared this was a demon army led back to them by Kelesha. Frantically, Jeda demanded Giers fly up and see who they were, but the ethrey was shone as a flightless bird. The tiefling took the opportunity to chide him, calling him penguin, but Hulda helped her brother out by simply tossing him a good thirty feet in the air. Portia scrambled onto a roof, wanting to see herself after a glimmer of green light promised her heart's desire. Both of them saw that the small soldiers were, in fact, gnomes, and the larger giants of grey skin with rhinocerous heads. There were also satyrs and humungous dogs with them.
Before much longer, a contingent of gnome scouts emerged from the tall grasses with bows trained. Some recognized you and lowered their weapons, while others seemed not to. Once the army caught up, most of the front-line gnomes also recognized you. These were Tifanans and to them you were heroes, doubly so when they found a slain Conjoined and Krander strewn about.
Bannoch!
Suddenly a hound the size of a pony burst through the ranks and lunged at Hulda, coat such a deep green it seemed nearly black. Giers readied his spear, until he saw the dog was excitedly licking the urias up and down. Hulda laughed and fell to the ground with it, happily reminded of the dire wolves of her home.
Dokur later revealed this was Bannoch, a favored son of the Beastlord Hound Arkith. Still little more than a pup, he didn't yet have the ability to speak, though was quite intelligent and playful. He took a shine to the urias immediately.
Frederick
King Pongwa and the leader of the rhinoceros people, called Rhreen, approached then, dragging a beaten Kelesha behind them. Forgoing greetings, Kaylan asked the king if he knew where Frederick was. The Nors questioning voice was her answer, whereupon she turned and hugged him fiercely. Words were exchanged, mixed with emotion and perhaps a little judgement.
A Precious Problem
Pongwa, for the life of him, seemed unwilling to part with the Heart, even at the continued insistence of Portia. Eventually she exploded in anger and insults, provoking the king to thrust the gem in her stomach and growl she'd have to learn its lesson the hard way. And so she stormed off to a private spot out of town to brood.
Mistrust
Most of the camp looked at Jeda warily at best, and had she been alone they'd have attacked her. As it was they held her by spearpoint, something she didn't much like. She should have known reason had little to do with things, but she pleaed her case anyway.
She also seemed to take a liking to Frederick, perhaps looking for a rise out of Kaylan, even as she parted ways with Frederick to go after Giers. The cleric seemed upset that the Nors would not be returning to Othyr with them, at least not yet. He was a member of The Verger war council and would not abandon them on the cusp of their final and most important battle.
Interrogations
General Rho, the Rhreen leader, approached Hulda and asked if she would do the honors of beating information out of the gnoll Kelesha. The urias agreed, tying a rope between Bannoch's back leg and Kelesha. Then she began playing with the Cu Sidhe, the hound's resulting hopping, running and jumping dragging the gnoll behind him. Before long she was an unconscious hunk of meat, where upon Hulda untied her from Bannoch and Jeda took over...
Gem Hopper
Having fought with King Pongwa, Portia was in a terrible mood, camped out on a roof wondering over the Heart of the Wild. She asked if it liked her and it scryed her own reflection starting into the Heart. Cryptic answer, at best. The boggart continued to emote and prod the gem for some sort of comfort and companionship which, being an inanimate object, it could not adequately provide.
Portia asked her sister for guidance and Hopper unexpectedly crawled out of her pack and leaped onto the gem. He began to hump it vigorously and with increasing croaks until which point he climaxed and was absorbed into the artifact. It flashed a blinding emerald and the result was a cross between the gem and the fey frog, a Gem Hopper.
It immediately reached out for a hug, which Portia gave, until he started humping her. She scolded the construct and it behaved itself.
A Horrible Scene
Drawn by screaming that anyone outside the celebrating camp could hear, Portia and Hopper slipped off the roof to investigate. What she found was Jeda in the middle of her interrogation. A confrontation was had, the details known only to those two alone.
Under the Umbrella Tree
Kaylan followed Giers out of town. Feeling dejected, the paladin climbed one of the few, but enormous, umbrella trees that dotted the Savanna. In its bows he sulked, until the cleric came to him and assured him of her feelings. She shakily climbed as he came down and before long their love was consumated.
During the act, the Wild a very emotional place, the umbrella tree itself leaned over to shelter them from the brilliant, starry night.
Experience: 300xp (5138xp total)
Magic Items: Heart of the Wild... Gem Hopper (Portia)
Loot: None
Money: None
NPCs:
Kelesha
Frederick
Bannoch
General Rho (Rhreen leader)
Gem Hopper
Monsters: Gnoll Huntmistresses, Gnoll Demonic Scourge, Crocrotta (The Conjoined), Zombie Rotters
Places: Ruins of Tifana
Organizations: The Vergers: A small army of fey united in removing demonic influence from the Wild, starting with the Savanna and Al'kek'uma's towers. Soldiers consist of Rhreen, Wadi Hafa, Ganadon Satyrs and Cu Sidhe. They are led by a war council consisting of General Rho, King Pongwa, Frederick of the Kingdom, Lady Goldhorn of Ganado and Arkith the Beastlord Hound. Only just recently formed a week ago, the army's existence is owed almost entirely to the scions. Had they not freed and inspired King Pongwa to take action against the demons, granted extra boon through the Heart of the Wild, the fall of two towers would not have been possible.
The Vergers are now poised to strike the final tower, Twisttongue, within the coming week. In retaliation for the fall of Mangletooth, Al'kek'uma had the gnomes in the town of Koorla, just outside Twisttongue, executed and left to rot in the ruined Tifana. However this has not shaken Verger resolve, rather focused it even sharper to the task of defeating the demons and gnolls.
Though The Vergers are not a religious order, The Green God seems the common faith amongst soldiers and the faction they are aligned with.
Rhreen: When Lordanna fell through reality, a planar sinkhole spun in her wake. Races from the Winters War were sucked in after her and deposited on the new-born Wild. Jotun were among these wayward mortals. Marooned, they were forced to band together to survive the emerging Fey, which sprung from the goddess's fertile corpse at an alarming rate. They withdrew to the Southern Watering Hole, where they lived for a time in peace... that is, until the Beastlord Rhino Rhilm appeared with a strong herd of fey rhinosauri. They bullied the Jotun from their settlement and made them laborers and servants.
The albino Rhilm was also very lustful and took all of the Jotun women for his own, siring rhino men over many generations, what became known as Rhreen. Rhreen numbers grew until they outnumbered even the fey rhinos. At that point, the Jotun bred almost entirely out of them but for size and Giant language, they turned on their masters. Rhilm and his ilk were slain and the Southern Watering Hole reclaimed.
A small race, Rhreen thought to stay isolated and removed from the greater Savanna. Though often forced into battle and extremely difficult labor during their days under Rhilm, they were inherently a shy, introspective people. Rhreen have always felt a guilt for their existence, a sort of inherited notion that their creation between the rape of giant women by an animal, however fey or lordly, was wrong on countless levels.
They holed up, doing nothing when The Green God and Al'kek'uma came to power in their region. However, having seen the devastation wrought by demons, Pongwa was able to convince them to enter the war effort. Instead of wallowing in shame, perhaps they could seek atonement by helping others. General Rho, leader of the Rhreen, agreed, and their small, but powerful, population struck out to help in the defeat of Runnyeye Tower. And now, with a bit of pride in their people, seek to finish the job and free the Savanna.
Cu Sidhe (Fey Hounds): Just as the fey panthers of the Twistwood are larger, smarter versions of their Othyrian counterparts, fey hounds, or Cu Sidhe, are larger, stronger, more cunning dogs. Looking like mastiffs with a range of colors from deep green to fawn, they can grow anywhere from the size of ponies to full-grown horses. Their sire and leader is Arkith, Beastlord Hound, sprung from Lordanna's heart and possessing its good nature and sense of loyalty and selflessness. It wasn't hard to turn them against the evil plaguing the Wild, as they'd been raiding gnoll and demon outposts since Al'kek'uma came to power fifteen years ago.
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